Dead Island (X360)
Now, as I have preached many times, I am a MASSIVE fan of Diablo. The simplicity of it is something that I am still in awe of. How they managed to take a simple concept and turn it into such a fantastic game (in my opinion) is beyond me, seeing as there are numerous other games that have a similar concept but just don’t seem to work quite as well. Dungeon Siege 3 is a prime example of this (review to come). One of the reasons for this is the pure size of the game world. Where Diablo had a fairly small (in comparison) area to explore, games such as Dungeon Siege 3 and Skyrim (again, review to be posted later) have a huuuuuuuuuuuuuuuuuuge area to explore. This being the case, there are far too many hours to count in terms of physical gameplay for the game (Skyrim is said to have well over 100 hours of gameplay in it, including all side quests and whatnot). And this brings me nicely onto Dead Island. Dead Island also has a huuuuuuge map to explore. However, this one is limited purely by the size of the island and the hordes of zombies wishing to eat your brains. However, let’s start from the beginning and work up to this.
Dead Island is an action-adventure game set on the fictional holiday island of Banoi, a picturesque destination that reminds me of the Maldives and the Seychelles (I haven’t been to these places, but I have seen many pictures). The island has been engulfed by a highly contagious infection that turns people into zombies (though, strangely, your character is immune…..riiiiiiiight.). You can choose one of 4 characters to be, each with their own obvious strengths – there’s one for sharp weapons, one specialising in throwing weapons, one specialising in blunt weapons and the other specialising in firearms (these don’t appear for use until about halfway through the game). The game itself, like many others, is entirely first-person centred, giving you absolutely no option over this viewpoint. This in itself is good, as it intensifies the horror when a zombie attacks you from behind. However, it can be slightly annoying as you never know when a zombie is about to attack you, leaving you very vulnerable and frustrated as you die, AGAIN, trying to kill a horde of the undead. Always fun.
The story begins a big party at your hotel, your character stumbling around drunk as a skunk. You wake up in the morning and the place appears deserted. You then stumble around the corridor and hear a voice over the speaker telling you what happened. You then encounter some of the undead but, not having a weapon, you have to run. Literally. You then meet the guy who spoke over the speaker system, a lifeguard by the name of Sinamoi. You aid him in a few quests, leading him and few survivors to a lifeguard station, protected from the undead. From here, the plot follows the same basic notion – you do quests for Sinamoi and some of the other survivors, which then leads you to the lighthouse, another secure area full of some survivors. This basic principle goes on until you find more survivors in a church, and then you hear from the very….’special’ Colonel Ryder White, who tells you his wife is suffering from the infection and you may be able to help him create an anti-virus as you’re immune, and all this, blah blah, blah. Anyway, you can guess where the rest is going or, better yet, play it yourself and find out!! So, moving along.
The gameplay itself, as previously stated is entire first person and focuses primarily on melee combat. In accordance with this, you can acquire a rather large range of weapons to use against the undead, with just about anything useable against the damn things. You start off by getting an ordinary boat paddle, but as you progress the weapons get better and more powerful, including various hammers, axes and even katana’s. These weapons can also be modified in various ways using some of the various items you’ll pick up as you go through the game. Your inventory soon becomes full of some of the most random of items, most of which are useless, but some of which have their uses, including stuff such as barbed wire, nails and batteries. This puzzled me too, right up until I managed to acquire (steal) a blueprint for a weapons modification, which allows me to rig my weapon to electrocute the zombies. A friend of mine had already done this to his katana (electric sword for the win!!) and it was rather amusing to watch a zombie have its head cut off at the same time as it’s being electrocuted!!
The zombies themselves are, for the most part, your average run of the mill type, the kind you see in the old zombie flicks – slow, refuse to die and intent on eating your brains. However, there are a few exceptions – there are of course ‘boss’ zombies and ‘special’ zombies. The boss zombies are like any boss – lots of health, difficult to hit without getting battered yourself and usually surrounded by hordes of smaller ones just to annoy you. The ‘special’ zombies are actually very well thought out. There’s the ‘thug – lots of health, but rather easy to defeat if you can keep dodging their attacks (nice and slow, like a zombie should be); the ‘suicider’ – get near him and he begins to throb and then explodes, killing you if you don’t get far enough away very quickly; the ‘ram’ – a very big guy who looks like Hannibal Lecter and refuses to die, and so forth. All zombies have their weak points, though for the most part, aiming for the head will work in the majority of situations.
The combat itself is actually very good. The buttons are very responsive (as was the exact problem with Fable 2), though there are very few combos, so button bashing tends to work, right up until the point where you run out of stamina (just like a normal human, very realistic). Once this is depleted, you have to wait for it to refill before you can continue with the killing. Makes for slightly more challenging and tactical gameplay, a very welcome addition I must say. The weapons themselves, as stated, can be modified to be more powerful and also upgraded to be slightly more powerful. However, they come at a cost, with each weapon taking damage that must be repaired or the weapon will break and become useless. On top of this, modifying a weapon lowers its durability, so think very carefully before you actually modify anything. This is where the inventory screen comes in incredibly useful – seeing as you’ll probably be carrying multiple items that can be used as weapons, each be assigned an inventory slot, meaning it’s simply a case of hitting RB when you need a different weapon. Another welcome addition to the game.
Speaking of welcome additions, one of the nicer things about the game is the ability to use vehicles. Not only do the make it much easier to get about on the island, but they can also be used as a weapon against the undead. This can be especially fun when playing co-op slightly later in the game. It seems that you can use guns when you're a passenger....always fun. Committing a drive by in most games will see you landed in hot water with the police, but in Dead Island, its just another fun way of killing some zombies. And when is that ever a bad thing?
Now, as much as I like this game (and I must say, I do rather enjoy it), it does come with its problems. The gameplay can get very repetitive – kill zombie, collect item, head back, kill zombie, give item, kill more zombie go get another item. The side quests do break it up slightly, but it’s still very samey. However this can be forgiven, there’s only so much you can do with zombies and beating the crap out of them. There is one thing I cannot forgive though and that is poor graphics. The graphics in Dead Island are, I have to say, fucking awful. We’re talking about one of the most advanced mass-produced consoles around, with full HD capabilities and a huge processor. Now, like most people, I have my X360 hooked up via HDMI so as I can actually see the game as it was meant to be. But Dead Island spends almost all of its time looking like a fucking NES game!! It is so blocky it’s unreal, there’s almost no flow to the movements in-game at all. The cut-scenes look fine, they’re just like a movie, but the gameplay is inexcusable. Don’t get me wrong, I completely understand that there are many many things going on at the time, and the majority of the background pieces are very pretty and clear, which may explain everything. I’m all for having a nice background, but not at the detriment of gameplay. Big mistake there.
As a whole though, I do really enjoy Dead Island. It’s a very fun game to play, especially in small doses. Anything more than a few hours and my eyes start to melt, but I still come back to it once they’ve reformed. I do recommend playing it co-op with a friend though, it can make the game much easier to survive and generally more fun. However, as with all games, it should be able to quite happily stand on its own in single-player and I'm very pleased to say this one does.
Now, go buy it. Or face a horde of the undead. And me. Not entirely sure which one is more scary.....